THE WORK OF CHARLIE WHITNEY

Specimen is an addictive, minimalist game about color perception. Easy to learn, tough to master: simply tap the specimen that matches the background color. As you advance, earn patterned boosters and chroma coins to combat an ever faster clock.

Specimen was started as a nights and weekends project and was released in July of 2015 after over a year of work. My work specifically targeted the movement of the specimens themselves. The specimens, as objects, are nebulous creatures living inside of a petri dish. They needed to have a certain amount of personality while still being playable game objects. Over many iterations of spring systems and custom built tools, we arrived in a great place that was a far cry from their humble beginnings. The shapes were further brought to life by the incredible sound design of Upright T-Rex who composed original sound effects and music for Specimen.

Specimen has been downloaded over 200,000 times and generated over 40 million data points about how people across countries and genders perceive colors. It's been featured by Apple in many countries across the globe and was a "Best of July" pick in 2015.

Free for iOS. More information at http://playspecimen.com

Press and Interviews:
IDG
Core77
Working Not Working
Motionographer
Booooooom
MacWorld
Fast Co
Creators Project
Boing Boing
Business Insider

Specimen

A game about color perception

Credits:

Development:

Sal Randazzo
Charlie Whitney

Design & Marketing:

Erica Gorochow

Music

Upright T-Rex